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IOS Development Training

IOS Development Training

About Course

IOS is the powerful Operating System powering Apple mobile devices. This ios Training Course will give you an in-depth understanding of the iOS Architectures, detailed process of the app development, the concepts of Objective-C, understanding the Core Data Services, iOStesting, uploading app to App Store.

What you will learn in this IOS Development Training Course?

  1. Learn iOS Architecture and concepts of Objective-C
  2. Implement iOS programming concepts
  3. Create application layouts and develop complete apps
  4. Work with X-Code6 tool
  5. Learn about the Plist Files and create NS user default
  6. Understand web services, address book usage, and data storage
  7. Work on Notification Services on iOS
  8. Study the Sprite Kit framework for rendering 2D games
  9. Understand the Apple Certification process
  10. Upload apps to the Apple App Store

Who should take this IOS Development Training Course?

  • Software developers, System developers and web developers
  • System Design Professionals and iOS app enthusiasts
  • Graduates who wants to develop cool applications

What are the prerequisites for taking this Training Course?

Anybody can take this Training Course. A basic knowledge of object oriented programming can help.

Why take the IOS Development Training Course?

  • The IOS has a 27.4% of the global smartphones market – netmarketshare.com
  • Cumulative apps downloaded from the Apple App Store is 130 Billion – Statista
  • iOS Developer can earn a salary of $101,000 United States – indeed.com
The IOS App Store consists of mobile applications that are known for their meticulous design, sheer utility, technical robustness, thus meeting the highest expectations of users. Mastering the iOS app development can put you in the big league wherein you can apply for jobs in premium companies that attribute high value to skilled iOS app developers. This iOS app development Training intends to provide you all the skills to command huge salaries and take your career to the next level.

Project Work

Project - Sprite Kit GameApplication DevelopmentProblem Statement – This involves a game where the ball comes in a random order and the archer controlled by the user has to aim and hit the ball. At the end of the game the score is displayed as per the number of hits made by the archer.

Curriculum

Module 1 – Introduction – Iphone SDK, Xcode, Interface Builder,

Camera integration, Instruments, IOS architecture layers in detail

Introduction to Cocoa Framework

  • What is IOS?
  • History of IOS
  • Pre-requisite for IOS development
  • IOS SDK introduction
  • Xcode
  • Instruments
  • Simulator
  • IOS architecture overview
  • Smart features of IOS platforms
  • Multitasking
  • Passbook
  • Social media
  • ICloud
  • In-app purchase
  • Game center
  • Notification center
  • IAds rich media ads
  • Accelerometer
  • Gyroscope
  • Accessibility
  • Bluetooth
  • Orientations
  • Camera integration
  • Email, contacts , web pages and messages
  • Location services
  • Maps
  • Interaction touch based interface
  • Core data and database storage
  • IOS architecture layers in detail
  • Core OS layer
  • Core services layer
  • Media layer
  • Cocoa touch layer

Module 2 – Introduction – Iphone SDK, Xcode, Interface Builder, Objective-C, Objective C-Fundamentals, Objects and Classes

  • Ios app development
  • Objective-c overview
  • Understanding class and objects
  • Understanding x-code and hello world
  • Data type, variables, operators
  • Demo of x code
  • Void type
  • Constants
  • Operators
  • loop
  • Methods
  • Arguments
  • Blocks
  • Pointer

Module 3 – Objective C-Protocols, Properties, Objective C-Categories, Selectors, Exception Handling

  • Ios app development
  • Objective & agenda
  • Properties
  • Inheritance
  • Access control in inheritance
  • Polymorphism
  • Encapsulation
  • Objective c-categories
  • Characteristics of categories
  • Note
  • Extension
  • Syntax
  • Protocols
  • Syntax
  • Property of protocols
  • Dynamic binding
  • Foundation frame work-deep drive
  • Data storage-collection type
  • Exception handling
  • Fast enumeration – syntax
  • Fast enumeration – backward
  • Fast enumeration- forward

Module 4 – Objective C Memory Management – ARC Introduction, Design Patterns and Introduction to Developing Applications

  • Memory Management
  • Manual rules retain cycle
  • Important consideration when using the MRR
  • ARC
  • Design pattern – MVC
  • How to create first IOS application
  • App event handling
  • App lifecycle from background
  • IB outlet
  • IBaction
  • Events
  • Implementation

Module 5 – Navigation Bar Controller, Table View Controller & Customizing Cells in Table View, Tab Bar Controller, Split View Controller

  • Advanced controls in IOS
  • Toolbar
  • Toolbar demo
  • Status bar
  • Status bar demo
  • Navigation bar
  • Navigation bar demo
  • Tab bar
  • Tab bar demo
  • Image view
  • Image view demo
  • Table view Controller
  • Table view demo
  • Split view controller
  • Split view Demo

Module 6 – Programmatic User Interface Creation

  • Options for creating IOS DB
  • Plist file as DB storage
  • NS user defaults as storage
  • Example – How to create NS user default
  • SQlite for data storage

“Module- 7-Introduction to Plist concept & Introduction to Core data, Map Kit Framework & Dealing with XML and RSS, Integrating with Location Services and Simulating Location services.”

  • Core Data Services:-
  • Concept to understand core data
  • Demo of core data
  • How core data works
  • What are the important things in core data
  • Location Services:-
  • Core location framework
  • Core location-Demo
  • How we can create own delegate method
  • Map KIT
  • Annotation

Module 8 – Address Book Usage, Web Services Usage, Introduction to Notification services

  • IOS notification
  • Local notification
  • NS notification center
  • Trigger notification
  • UI local notification
  • Push notification
  • IOS web service integration
  • Address book framework

Module 9 – Testing iOS application – Using XCODE for testing and Instruments

  • Unit testing IOS app
  • How to create a new test case
  • Understanding XC test
  • Pretty function
  • Auto, action testing IOS APPS
  • UI Automation-Access element apps
  • Understanding Element Hierarchy
  • Understanding Automation
  • Performance testing IOS Application
  • Memory Analysis
  • CPU Analysis
  • I/O Activity
  • Graphics Analysis

Module 10 – Introduction to Sprite Kit

  • Understanding Sprite kit
  • Introduction to sprite kit components
  • Sprite kit view
  • Scenes
  • Nodes
  • Physical world
  • Actions
  • Transitions
  • Texture atlas
  • Sprite kit- Example game design
  • Designing the practical game
  • Planning for the game
  • Executing the game demo

Module 11 – Understanding Apple certification Process and Apple App distribution process

  • Apple certification and distribution process
  • Apple certification process
  • Types of certification
  • Registering for the certificate
  • Getting the access to apple developer console
  • Understanding apple developer console
  • Creating a certificate and provisioning profile
  • Using the provisioning profile for installing the app on device
  • Apple app distributed process
  • Creating app distribution certificate and profile
  • Uploading app to itunes connect
  • Distributing the application to the app store

Project –

Sprite Kit Game

Problem Statement –

In this game ball comes in a random order then the aim of archer is to hit the arrow on the ball. After playing the game it display the score according to the number of hits.
Sample Description

Certification

At the end of the course there will be a quiz and project assignments once you complete them you will be awarded with Intellipaat Course Completion certificate. Become in demand with Intellipaat certifications

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